HCI VISTAS, VOLUME-III, 2007-2008
Human Computer Interaction
 
 
Beware of Style in Icon Design!
Dr. Dinesh Katre
About HCI VISTAS
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Article INS-23./June 2007
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The icons or baby faces used as part of user interface have now turned into a major aspect of product branding. With powerful computers, enhanced graphics capabilities, advanced tools for illustration, and professionals to advocate rich user experience, icon design has become more important and complex than ever before! Windows Vista has raised the standard of quality icons even higher. An interface design project forced me to think about 'style' in icon design. It raised some basic questions in my mind.
 
Stylish icons for product branding
Just a month ago, one of my teams got involved in an icon design assignment for a fairly complex telemedicine software product. It needed large number of icons to be created in just one-month duration. So less time! The product manager was keen on introducing stylized icons for unique branding of the product. Smart move! A designer from my team sketched wonderful icons with stylized shapes and forms. Visual semantics and comprehension of associated propositions (the messages) were discussed and various alternatives for each icon were evaluated. The style was approved. Basic guidelines were evolved collectively. Actual rendering activity began.
 
Short delivery schedule > Team effort > Inconsistency in the style of icons
The concepts to be depicted through icons were pretty complex too. We had to study the software features, requirements of users and developers within this time. Very short time was left  for activities like conceptualization, sketching of alternatives, design, rendering, testing, fine tuning, sizing, converting to required formats .
 
After a few days while reviewing the progress, it was noticed that icons were good but slightly different  in terms of the style. After much handholding, discussions and redoing, the job was completed. I realized that the designers were capable of designing good icons, but it was tough to maintain the consistency of style. The broad style guidelines were not helping beyond a limit. It wasn't enough. Some more detailing was essential. Therefore I thought of working on the style attributes of icon design. The user interface design teams in other companies might have already faced such problems.
 
Gestalt psychology (e.g. law of similarity) can explain how we perceive the style in icon design. Try out a small experiment described in figure 1.
 
Figure 1. One can observe different levels of realism, color tints and rendering styles in the icons shown above.
The lower box has many icons with different styles. Readers can try to identify
the icons that belong to respective groups (A or B) presented above.
 
Let us now try and find answers to the basic questions pertaining to style in icon design.
§ What is meant by style in icon design?
The style is perceived through a consistent pattern / similarity of visual attributes visible in a group of icons. You need a group of icons to
establish the style. As shown in figure 1, it is obvious that icon 1 belongs to group A and icon 5 belongs to group B.
 
The list of attributes presented below should enable the team of designers in observing and understanding the stylistic attributes of icons.
 
§ Which are the stylistic attributes of icons?
I could think of 30 different attributes and each one having many sub-opitions. More are possible. Looks pretty large in number . But
you can't close your eyes on them.  The style atributes applicable in our icon design project are indicated as (2).   

Stylistic Attributes of Icons
Attributes
Description
Details
2Minimalist
Medium level
Realistic
 
Type of shapes
Simplified
Geometric
2Rounded
Fluid
Form of objects
3D
2D
2Combination of both
 
Expression
Sketchy/spontaneous
Articulate / Still
2Symbolic
Cartoon like
          Rendering
Optimized
2Moderate
Realistic
2Outlined
Quality of Line
Thick
2Thin
Thick and Thin strokes
Crooked
Composition
2Rules for relative positions of objects and focus within the icon
Alignment
2Rules for aligning the objects within icon
Proportions
2Rules for relative sizes of objects within the icon
Semiotics
2Rules for building visual language through a set of icons (Semantics, Syntactic, etc.)
Lighting
Source of light decides how and where the shadows of the objects to be rendered in an icon
Shadow
Rules for rendering of shadows
Angle/Perspective
2Rules for drawing the perspective view of any object
Textures
Use of textures in certain places, background, etc.
Background color
2Rules about the type of backgrounds / colors / textures to be used
Depiction of concept
2Generic
Specific
Metaphoric
Close to real
Palette
2Set of colors
Mono-color / Tinted
 2Gradient
Shaded
Appearance
Dull
2Glossy
Application of Imaging filters
Defused
Effects
Embossing
Glow
Transparency
2Aqua
Pixelation
2Anti-aliased
Crisp edges
Rough
 
Button shape and size
2Rules about the shape and size of icons/buttons
Organic Elements
2Rules for representing natural elements e.g., human representation with no gender indication
Socio-cultural
2Rules for permitting culture specific representations
Genres
2Different class / type of style, with slight variation (related to specific modules, a set of features, etc.)
Animation
Rules for animation in terms of number of frames, duration of a loop, repeatable or non-repeatable, etc. 
Status Indication
2Rules for change in appearance to indicate functional status (available/not available/used)
Other things affecting the style
Technique and tools
2Image editors and drawing tools affect the appearance of icons
File Format
2Format of the file (compressed, uncompressed, bit depth, vector, raster, etc. affect the quality of icon)
Process of creation
2Sequence of steps for creation of icons (change in order or steps affects the style)
Place of use
2Place of use may demand change in style i.e. toolbar or button

3. How do we identify the stylistically misfit icons?  

A good designer follows the style guidelines quite intuitively. Many times user and designer both may not be able to spell out the reason but they can quickly identify an inconsistency or a misfit icon. Our eyes can quickly notice the odd icon. We can immediately sense the deviation in styling or change in the visual pattern.

At times, one has to change the style on purpose to make certain icons prominently noticeable. Don't ever forget this! 
 
4. Why does this happen despite the guidelines?
It is primarily because of human factors. Every designer is born with different proficiencies and limitations in terms of visualization and drawing capabilities. Individual drawing/rendering skills, perceptions, judgments and color preferences are different. The understanding, interpretation and implementation of guidelines can also defer from person to person. One may conveniently think that with less amount of style it should be easy to distribute the work among many designers.
 
But style-less icons are likely to lose their identity in the crowd of applications.
Software products designed using borrowed icons 
(from shareware collections or other products) have no style of their own.
It weakens the branding theme.
 
5. What are the possible ways to overcome problems related to style of icons?
§ Create sample icons which are representative of the complexity and overall range of icons required for the project. These icons  
       should be best rendered and acceptable in terms of desired quality and style.
§ Define style guidelines (all attributes shown above as applicable) based on sample icon designs.
§ Sensitize the entire design team to understand the style sensitive attributes of icon design. Help them notice and feel each attribute
       of the style.
§ Select the designers whose style of designing/rendering is naturally similar
§ Lead designer(s) to sketch and compose all icons before they get rendered
§ Lead designer to monitor and guide the rendering
 (This is similar to the model of key animators and in-between artists followed in animation field)
§ Review the stylistic aspects as per the guidelines
§ Ask users / designers / developers to identify the misfit icons in terms of style. 
       Proper definition of style attributes can be helpful in evaluating the consistency of style. 
§ Refine
 
There is another big advantage in documenting detailed style guidelines. It helps in expressing the complexity of icon design activity
to developers. Many developers consider 'icon design' as a trivial activity. 
 
                                 'Small icons, must be very easy' is what they think. 
                                                  It is software cosmetics afterall !
 
They won't offer sufficient space, time, resources and freedom to interface designers.
But one must appreciate the fact that without good icons you are designing a faceless software!
What it can contribute to usability is another topic.
And a faceless product can't stand the competition.
 
I had experimented with remote usability testing of icons and a paper is already published in 2004. It touches upon several aspects
related to comprehension of icons. While searching on the web, I came across some useful links on icon style guidelines. My paper
and the links are provided below.
 
Katre D. S. (2004). Experimenting with UniFace: A Tool for Remote Usability Testing of Icons, ACM-SIGCHI-SI National Usability Conference Easy 2004, Bangalore, India.
 
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